Hey Veronica, thanks so much for joining us! Please tell us a bit about yourself.
Hi, I am Veronica Flint, born and raised in the city of Los Angeles, California. Throughout my professional career, I’ve worked in games, virtual/augmented reality, visual effects, and animation. I currently run a small indie studio Quixotical developing unannounced projects.
How did you get into XR?
I was already developing small game projects at a VFX house and discovered the Oculus headset through word of mouth. I tried it the first time in 2013 at E3 then again at IndieCade. Those were the moments that gradually kept my interest growing. As soon as I got my hands on a development kit, I got even more excited exploring all the different demos developers got to make and share with the VR enthusiast community. With my background in Unity, Mocap, and real-time technologies I was able to work on some amazing VR projects before the release of the consumer version of Oculus.
What are you currently working on?
A bunch of new stuff. Virtual Reality, Augmented Reality, and Cinematic Games using Virtual Production toolsets.
What advice do you have for others looking to get into XR?
Well, there are plenty of online resources to catch up on such as game engine software, like Unity and Unreal Engine, and video tutorials. I’d say if you already own a VR headset or a mobile device that is AR compatible I’d say go and make something.
What are some of the biggest challenges you’ve faced in the XR industry?
Hardware and software limitations. Running a real-time rendered experience with a photorealism level of quality is just challenging, even for high-end platforms. I think as computers get better at matching reality, the more traction this medium can get.
What are the things that inspire you most about working in the XR industry?
I love the idea of having someone being transported to a place where they’ve never been before. Everybody can explore and discover a new location, setting, or other unique perspective of the world. Being able to experience that myself, as both the audience and creator, is exciting to me.
What is the XR industry missing right now? What can be done about it?
Wearable convergence of XR can be used for our everyday needs. Once XR hardware becomes a cell phone or laptop replacement that will change everything.
What’s your vision for the future of immersive technology?
Immersive technology will become part of our everyday lives just as much as our phones. XR technologies will be integrated to make our lives easier. Entertainment, utility, productivity work, and more will become a part of XR.
What is one of your favorite sayings/quotes?
I am not afraid…I was born to do this. — Joan of Arc
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