Please give us an overview of your background, what inspired you to get into immersive tech, and your journey into the VR industry.
Born and raised in Colombia, my fascination with movies and film began at a young age, as they felt like the closest thing to magic. Alongside this passion, I developed an artistic inclination for drawing. Recognizing my talent, my mother enrolled me in drawing classes, marking the beginning of my lifelong devotion to the arts. Throughout junior high and high school, I continued to pursue artistic interests by drawing and attending art classes while also exploring other creative outlets such as music, breakdancing, and hip-hop, constantly seeking new ways to express my talents.
In college, I enrolled in a general studies program that allowed me to explore my talents further. I honed my drawing skills and focused on form and shadows. My aptitude for art led to my creation of an Advanced Portfolio Preparation program specifically designed for me. I discovered my preference for black-and-white drawings over color.
I had an epiphany while watching MTV’s Liquid Television program in my twenties. A 3D character interacting with a 2D surface caught my attention and reignited my passion for movies. Furthermore, it sparked a desire within me to pursue 3D animation. Bob Sabiston and his company, Flat Black Films, played a significant role in my decision to pursue this field. His early student films, such as “Grinning Evil Death” and “God’s Little Monkey,” were groundbreaking in combining 2D and 3D computer animation. I highly recommend watching Bob Sabiston’s “Steve Jobs’ Jobs” video to understand his innovative work better.